![]() ![]() Create new 3D Point layers, positioning them where you want your light flares to be.We then shifted the Hue to 159 to make it orange, and reduced the Saturation 0.24. We used the Electro preset as a starting point, and adjusted some of the flare settings (we set Gamma to 0.5 and Brightness to 30), and disabled a few elements (we disabled everything in Controls aside from Core Spot, Spot, and Thin Rays). You can also achieve a similar result with the standard Light Flares effect. Drag in a black Plane layer and add the Custom Light Flares effect. To add some more detail and flair to this title, we can add some Light Flare effects. Lastly, adjust the composite settings to add more contrast. Then, set the second light’s color to red, and increase its Intensity. Enable the second light, then repeat the process to light only the right side. Set Built-In Light 1 to be a Spot light, then adjust its Position, Target Position, Angle, and Fall Off so it illuminates only the left side of the text. To give each half of the title a different color, we can use the built-in lights. Reduce the Bump Strength and Reflectivity. For the Front Material, choose a different image texture, and use the same image for the Bump texture. Make the Bevel material the same as the side, but make it more reflective. Remove the texture, then set the Reflection to Chrome, and slightly reduce the reflectivity. Darken the Side Material to make the front stand out more, and to introduce contrast between the light background we’ll add later on. Start by applying the Chrome Material Preset to all three. Under the BCC Type On Text effect’s Extrusion settings, Set the Material Count to 3 so we can adjust the front, side, and bevel separately. Now we can move on to adding the materials, to give the text a metallic look. You can now shift the text layer along the timeline until the reveal animation starts at the right time. You can also increase the size of the timeline panel to better see if the animation curves are smooth. As we don’t want the animation to slow down and stop, adjust the handles so they aren’t quite horizontal. Set the second and fourth keyframes to Smooth In, and the third to Smooth Out. To ensure that your text’s movement is smooth open up the Keyframe Value Graph – here you can see the sharp transitions between keyframes. Next, we wanted the camera to swiftly move backwards again to reveal the next title, and to then gently move backwards – for this we placed 2 more keyframes. As we don’t want the camera movement to suddenly stop at 5 seconds, at 7 seconds we positioned another keyframe to slightly move the camera back. At the beginning of the shot, we moved the camera forwards past the text to set another Position keyframe. We desired for the text to be fully revealed at 5 seconds so we set a keyframe there. Now the 3D text will respond properly to HitFilm’s 3D camera. Begin by adding a new Camera layer, then tick Use Comp Camera on the BCC text effect. With our text reveal animated, we can now animate our 3D camera. One more quick adjustment is to tilt the text backwards slightly using the Rotate X control. With the Overlap set, we can now adjust the Reveal Time until we are happy with the animation speed. We chose to go less than this value so the first letters were slightly delayed. Setting this value to 100 times the number of characters will cause them all to reveal simultaneously. ![]() The Overlap value depends on how many letters you have in your text. ![]() Now it’s a matter of adjusting the Reveal Time and Overlap to achieve your desired animation. For a smoother animation, set Animation to Decelerate. To make the letters rotate, alter the Rotate Y value. As we want the first letters to be revealed a little after the last letters, set the Reveal Order to Reverse.
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